A downloadable game for Windows, macOS, and Linux

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Incredibly Bad
Space Shooter

Its not actually bad, i promise!

IBSS is a fast-paced arcade space shooter with roguelite progression.

Survive endless enemy waves, dodge enemies & chain kills to build score multipliers, unlock permanent upgrades between runs, and try again stronger!

Features

  • Endless runs that get progressively harder
  • Rougelite progression system
  • Global leaderboards
  • Full controller support
  • Baby mode – an easier game mode intended for children

Disclaimer

The game is in active development (v0.65). There are some placeholder assets generated by AI currently used in the game.

These are planned to be removed before version 1.0.

Feedback

As the game is still in development, any feedback or suggestions are highly appreciated.

Feel free to leave a comment on this page or join the game’s Discord.

Roadmap

(Order not final)

  • More enemy types and bosses
  • New game modes
  • Achievements
  • Codex with information about enemies
  • More upgrades and power-ups
  • New weapon types
  • Unlockable cosmetics

About the developer

I am a solo developer and this is my first attempt at making a game.

The project started as a scripting exercise, but I enjoyed it so much that I decided to stick with it and make a full game.


Full development history may be found on game's discord:

https://discord.gg/xFRtdKVGYF

Updated 2 hours ago
Published 1 day ago
StatusIn development
PlatformsWindows, macOS, Linux
Authorfotrs_gaming
GenreShooter
TagsArcade, Endless, Indie, Retro, Roguelite, Score Attack, Singleplayer, Space

Download

Download NowName your own price

Click download now to get access to the following files:

IBSS_v0.66_win.zip 131 MB
IBSS_v0.66_linux.zip 125 MB
IBSS_v0.66_mac.zip 157 MB

Development log

Comments

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(1 edit)

Thanks for posting your game. I’ve got some feedback here. It's a lot of personal preference so apologies if I’m ragging on intentional design choices.

What I liked:

- Soundtrack is great


- Parallax scrolling looks good


- No bugs encountered in my session


- The sideways enemies were frustrating in a good way — broke up the north south movement a little


 Excited to see the final art come together

Areas to consider:

- Pacing feels slow overall — the combination of slow weapon upgrades and limited enemy variety made the experience feel grindy. After 30 minutes, progression didn't feel like it was ramping up enough to keep me hooked.


- Laser refresh rate  — the firing rate felt too punishing. A slightly faster cooldown or a way to upgrade it earlier would be cool.


- Enemy variety — more variation in enemy types/behaviors would be a nice way to keep runs exciting.


Overall very cool to get a functional demo posted. Keep up the good work.

Thanks for the time you spent on it!
To answer your suggestions:
Pacing - yep, that is thing i currently consider very heavily to make the action faster.

Laser fire rate - there are permanent upgrades for it and there is also a powerup that increases fire rate. In the future i also plan more main weapon types, one of which will definitely be faster shooting with lower energy consumption and damage :)

Enemy variety - not sure how far you got, but more enemy types are appearing once you defeat few bosses...to ease the player into it a little bit. But yes, more are definitely coming, and bosses aswell.

Once again thanks for feedback!