
IBSS
A downloadable game for Windows, macOS, and Linux
Incredibly Bad
Space Shooter
It's not actually bad, just really hard!
IBSS is a fast-paced arcade space shooter with roguelite progression where survival is not guaranteed.
Fight endless enemy waves, use powerups, dodge & chain kills to build score multipliers, unlock permanent upgrades between runs, and try again stronger!
Winning is not easy, but if you do, everyone will know your name!
Features
- Endless runs that get progressively harder
- Roguelite progression system
- Score multipliers that reward skillful play
- Global leaderboards
- Full controller support
- Easy mode with separate leaderboards
Disclaimer
The game is in active development. There are some placeholder assets generated by AI currently used in the game.
These are planned to be removed before version 1.0.
Feedback
As the game is still in development, any feedback or suggestions are highly appreciated.
Here is a link to anonymous feedback questionnaire on google forms, it will help me tremendously if you fill this. And remember, critical feedback is more useful than positive one :)
https://forms.gle/GdP3MjKXxVuWX2ia8
Of course also feel free to leave a comment on this page or join the game’s Discord.
Roadmap
(Order not final)
- More enemy types and bosses
- New game modes
- Achievements
- Codex with information about enemies
- More upgrades and power-ups
- New weapon types
- Unlockable cosmetics
About the developer
I am a solo developer and this is my first attempt at making a game.
The project started as a scripting exercise, but I enjoyed it so much that I decided to stick with it and make a full game.
Full development history may be found on game's discord:
| Updated | 12 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | fotrs_gaming |
| Genre | Shooter |
| Made with | Godot |
| Tags | Arcade, Difficult, Endless, Indie, Retro, Roguelite, Score Attack, Singleplayer, Space |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | Color-blind friendly, Subtitles, High-contrast |
| AI Disclosure | AI Assisted, Graphics |
Download
Click download now to get access to the following files:
Development log
- V0.68 - hotfix12 days ago
- V0.6813 days ago
- v0.6734 days ago
- v0.6647 days ago
- First early access release48 days ago






Comments
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I was suprised by how good the game actually is. I thought I would play it a few times, but I've alerady spent several hours on it. It's very addictive, especially if you're trying to reach first place in the rankings. :-)
Thanks, i'm glad to hear you enjoy it.Congratulations on that first place btw!
Thanks for posting your game. I’ve got some feedback here. It's a lot of personal preference so apologies if I’m ragging on intentional design choices.
What I liked:
- Soundtrack is great
- Parallax scrolling looks good
- No bugs encountered in my session
- The sideways enemies were frustrating in a good way — broke up the north south movement a little
Excited to see the final art come together
Areas to consider:
- Pacing feels slow overall — the combination of slow weapon upgrades and limited enemy variety made the experience feel grindy. After 30 minutes, progression didn't feel like it was ramping up enough to keep me hooked.
- Laser refresh rate — the firing rate felt too punishing. A slightly faster cooldown or a way to upgrade it earlier would be cool.
- Enemy variety — more variation in enemy types/behaviors would be a nice way to keep runs exciting.
Overall very cool to get a functional demo posted. Keep up the good work.
Thanks for the time you spent on it!
To answer your suggestions:
Pacing - yep, that is thing i currently consider very heavily to make the action faster.
Laser fire rate - there are permanent upgrades for it and there is also a powerup that increases fire rate. In the future i also plan more main weapon types, one of which will definitely be faster shooting with lower energy consumption and damage :)
Enemy variety - not sure how far you got, but more enemy types are appearing once you defeat few bosses...to ease the player into it a little bit. But yes, more are definitely coming, and bosses aswell.
Once again thanks for feedback!